Please note! This is pre-order
The Australian Navy after the Great War developed a volunteer service to watch for unusual ships off the country’s shores. With colonial mandates over New Guinea and the Solomon Islands, “coastwatchers” there formed a warning fence against surprise attack. Each coastwatching station had a heavy but relocatable teleradio, one or two Australians (typically) in command, and a local network of indigenous scouts, spies, sentries, messengers, carriers, and canoe men.
Not originally envisioned as spies behind enemy lines, many coastwatchers found themselves as such when the Japanese invaded the region a few weeks after Pearl Harbor. If caught, they faced execution. Some 30 coastwatchers were taken over the course of the war. But, through their individual adaptability and daring, the coastwatchers proved to be uncommonly successful field operatives, reporting on Japanese military buildups, rescuing fleeing civilians and castaway naval and air crew, occasionally picking off Japanese patrols and barges, and helping guide amphibious landings and overland marches in the eventual Allied counteroffensive.
Coast Watchers takes you into this struggle between Allied intelligence teams and Japanese hunters. Standup blocks hide coastwatching stations, guerrillas, refugees, and stranded Allied crew. Gameboard recesses hold the blocks snug. Facedown counters hide the buildup of Japanese forces, which the coastwatchers seek to observe and report to headquarters. Other counters show where Japanese patrols are searching for coastwatchers or go into and get drawn from a cup to run Japanese searches and Allied delivery missions. Each side has Mission cards. Allied Missions assign side tasks to the coastwatchers. Japanese Missions lay out secret military objectives for victory points, including air and sea operations against which the coastwatchers are to warn Allied forces. By hunting coastwatchers while building up military readiness and guiding operations, the Japanese player seeks to slip through the enemy intelligence net. Players also draw Asset cards: special abilities to augment actions and perhaps add victory points. Coast Watchers offers 15 standalone “Situations” plus 4 campaigns to tie them together. The Situations span the early-1942 Japanese incursion into the South Pacific to the neutralization of their great base at Rabaul by the end of 1943.
Please note: This is english version of the game
Coast Watchers on boardgamegeek.com
Age: 14+
Players: 1-2
Playing time: 60-240 min
Game Designer: Volko Ruhnke
Game Developers: Todd Quinn & Mike Sigler
Release planned for September 2026. Release date depends on the publisher and may be postponed. Shipping and personal pickup will be carried out on the day of release.
Please note! Orders that include this product will be shipped once the entire order is ready.
Game Components
The Australian Navy after the Great War developed a volunteer service to watch for unusual ships off the country’s shores. With colonial mandates over New Guinea and the Solomon Islands, “coastwatchers” there formed a warning fence against surprise attack. Each coastwatching station had a heavy but relocatable teleradio, one or two Australians (typically) in command, and a local network of indigenous scouts, spies, sentries, messengers, carriers, and canoe men.
Not originally envisioned as spies behind enemy lines, many coastwatchers found themselves as such when the Japanese invaded the region a few weeks after Pearl Harbor. If caught, they faced execution. Some 30 coastwatchers were taken over the course of the war. But, through their individual adaptability and daring, the coastwatchers proved to be uncommonly successful field operatives, reporting on Japanese military buildups, rescuing fleeing civilians and castaway naval and air crew, occasionally picking off Japanese patrols and barges, and helping guide amphibious landings and overland marches in the eventual Allied counteroffensive.
Coast Watchers takes you into this struggle between Allied intelligence teams and Japanese hunters. Standup blocks hide coastwatching stations, guerrillas, refugees, and stranded Allied crew. Gameboard recesses hold the blocks snug. Facedown counters hide the buildup of Japanese forces, which the coastwatchers seek to observe and report to headquarters. Other counters show where Japanese patrols are searching for coastwatchers or go into and get drawn from a cup to run Japanese searches and Allied delivery missions. Each side has Mission cards. Allied Missions assign side tasks to the coastwatchers. Japanese Missions lay out secret military objectives for victory points, including air and sea operations against which the coastwatchers are to warn Allied forces. By hunting coastwatchers while building up military readiness and guiding operations, the Japanese player seeks to slip through the enemy intelligence net. Players also draw Asset cards: special abilities to augment actions and perhaps add victory points. Coast Watchers offers 15 standalone “Situations” plus 4 campaigns to tie them together. The Situations span the early-1942 Japanese incursion into the South Pacific to the neutralization of their great base at Rabaul by the end of 1943.
Please note: This is english version of the game
Coast Watchers on boardgamegeek.com
Age: 14+
Players: 1-2
Playing time: 60-240 min
Game Designer: Volko Ruhnke
Game Developers: Todd Quinn & Mike Sigler
Release planned for September 2026. Release date depends on the publisher and may be postponed. Shipping and personal pickup will be carried out on the day of release.
Please note! Orders that include this product will be shipped once the entire order is ready.
Game Components
- One 22” x 17” Mounted Game Board with recesses
- Two 5” x 7” Patrol and Delivery Chit Mats
- 64 Illustrated Blocks
- 15 Pawns
- 90 Playing Cards
- Eight 8.5” x 11” 2-sided Situation Sheets
- Two 11” x 17” 2-sided Player Aid Foldouts
- One 11” x 17” 2-sided Solitaire Play Foldout
- Two Sheets of 2-sided 5/8-inch Rounded Counters
- Scoring Sheets
- One Rulebook
- One Playbook
- Box, Insert, and Baggies
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GMT Games
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