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Holland '44 is a two-player game depicting the Allies’ combined ground and airborne attack in the Netherlands during WWII, which was code named Operation Market-Garden.
The game starts with the airborne landings on September 17th and continues until September 23rd. The Allied player must rush his ground forces forward as fast as possible to relieve his beleaguered airborne divisions and capture a bridge across the Rhine.
Each day has three turns—two daylight turns representing 6 hours each and one night turn representing 12 hours. The total length of the game is 20 turns. A short scenario covering the first critical 10 turns is included.
The scale of the map is 2 kilometers per hex and covers the battlefield from the Belgium border to Arnhem. The map also includes the area where the British 8th Corps fought on the right flank of 30th Corps.
Most units in Holland ‘44 are battalions, but some company size units are included.
Holland '44 uses a system very similar to Ardennes ‘44. It is basically a simple move-fight, I-go then u-go game. If you have played Ardennes ‘44 or Normandy ‘44, you will have no trouble learning the game. Rules such as ZOC Bonds, Determined Defense, Extended Movement, and Traffic Markers all make their reappearance. Due to the terrain of the Netherlands, special attention was given to river crossings, bridge building, and fighting in the flat polder terrain.
Please note: This is english-language version of the game
Reprint release planned for January 2025. Release date depends on the publisher and may be postponed. Shipping and personal pickup will be carried out on the day of release.
Please note! Orders that include this product will be shipped once the entire order is ready.
Holland '44 on boardgamegeek.com
Age: 14+
Playing Time: 240-900 min
Players: 2
Contents:
Holland '44 is a two-player game depicting the Allies’ combined ground and airborne attack in the Netherlands during WWII, which was code named Operation Market-Garden.
The game starts with the airborne landings on September 17th and continues until September 23rd. The Allied player must rush his ground forces forward as fast as possible to relieve his beleaguered airborne divisions and capture a bridge across the Rhine.
Each day has three turns—two daylight turns representing 6 hours each and one night turn representing 12 hours. The total length of the game is 20 turns. A short scenario covering the first critical 10 turns is included.
The scale of the map is 2 kilometers per hex and covers the battlefield from the Belgium border to Arnhem. The map also includes the area where the British 8th Corps fought on the right flank of 30th Corps.
Most units in Holland ‘44 are battalions, but some company size units are included.
Holland '44 uses a system very similar to Ardennes ‘44. It is basically a simple move-fight, I-go then u-go game. If you have played Ardennes ‘44 or Normandy ‘44, you will have no trouble learning the game. Rules such as ZOC Bonds, Determined Defense, Extended Movement, and Traffic Markers all make their reappearance. Due to the terrain of the Netherlands, special attention was given to river crossings, bridge building, and fighting in the flat polder terrain.
Please note: This is english-language version of the game
Reprint release planned for January 2025. Release date depends on the publisher and may be postponed. Shipping and personal pickup will be carried out on the day of release.
Please note! Orders that include this product will be shipped once the entire order is ready.
Holland '44 on boardgamegeek.com
Age: 14+
Playing Time: 240-900 min
Players: 2
Contents:
- One 22" x 34" Full-size Map Sheet
- One 8.5" x 22" Map Section
- Two Sheets of Counters
- Two Identical Player Aid Cards
- One Scenario Card
- One Rules Booklet
- Two 6-sided Dice
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