Warfighter War takes the beloved Warfighter tactical card system refined over a decade and scales it up to the strategic level. Each Army card represents a full military formation rather than a single soldier. Supplies replace ammo as the lifeblood of your campaign, fueling movement, special abilities, and attacks for both friendly and enemy forces. After each battle, resupply your battered units, and press on toward your ultimate objective. Every mission is a standalone battle, playable in a single session.
Warfighter War takes the solitaire Warfighter tactical design to the strategic level. In Warfighter tactical, a unit card is an individual soldier. In Warfighter War, a unit card is a brigade, regiment, battalion, or company. In tactical, each location is roughly 50 to 400 yards. In War, each location is roughly 10 to 50 miles. In the tactical game, you fought way through streets, buildings, and other tactical locations. In War, you'll command your forces as they capture cities, forests, and other strategic objectives.
You play cooperatively with your friends or solo, against the system to command entire armies across sprawling strategic battlefields. At the start of each mission, you select your forces and equip them with skills, attachments, and supplies within the mission's resource limit. You then push your brigades, regiments, and battalions through hostile territory spanning tens of miles, engaging enemy formations as you fight to capture cities, forests, and key objectives.
Please note: this is english version of the game
Warfighter War on boardgamegeek.com
Age: 14+
Players: 1-
Playing Time: 90 min
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