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High Frontier 4 All: Module 2 - Colonization introduces new human and transhuman colonists, as well as the space stations they line in. Future space pioneers will live in mobile space colonies called Bernals, tailored for Earth-like conditions. Their job will be to tele-operate robonautic avatars on the surfaces of nearby asteroids and moons. They will come with unique specialities and politics. If you provide a Bernal space station for them to live i, they will give you more operations per turn. If promoted, they enable mega-engineering projects called "Futures", for new ways to victory (needs Module 1)
As a bonus, this module features extra advice and experimental rules for High Frontier 4 All core game.
This is not a standalone game. High Frontier 4 All core game is required to play
Uwaga! Dodatek w angielskiej wersji językowej
Contents:
- 28 new cards - 10 Bernals and 18 Colonists
- 5 playmat extensions
- 20 space station miniatures - 10 Kaplans and 10 Stanford Toruses
- 1 wooden space elevator token
As a bonus, this module features extra advice and experimental rules for High Frontier 4 All core game.
This is not a standalone game. High Frontier 4 All core game is required to play
Uwaga! Dodatek w angielskiej wersji językowej
Contents:
- 28 new cards - 10 Bernals and 18 Colonists
- 5 playmat extensions
- 20 space station miniatures - 10 Kaplans and 10 Stanford Toruses
- 1 wooden space elevator token
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